The first chapter is free. The rest is one purchase.
No subscription, no coins, and no account until you want the rest of the road. Play the barrow for nothing and decide at the end of it.
- Chapter one, complete, with every ending
- Parties of up to three, every Calling and Folk
- The full rulebook and the atlas of Aldermark
- Play your own modules, without limit
- Saves on your device, no account
On sale: $14.25, down from $19 until 5 December. The discount is applied at checkout.
- All seven chapters of The Unsealing, complete
- Eleven side tales: companion quests, legendary weapons, skills and deeds
- One party, one road: gear, levels and choices carry chapter to chapter
- Four difficulty modes, changeable any time
- The journey map across all seven chapters, and the campaign's updates as they come
- Full refund within 14 days, for any reason
Given a gift code? Enter it on your account page.
Plainly answered
Not to play chapter one: your save lives in your browser. The full campaign is bought on an account, so it follows you to every device, and your saves travel with it.
Every chapter of The Unsealing, all seven, and its eleven side tales with their legendary gear and skills, plus any chapter or tale later added to The Unsealing. Nothing is held back inside a chapter.
No. One price, once. We would rather write the next story than send you an invoice.
No. Every scene of the campaign and its side tales is written by hand, and plays the same for everyone who makes the same choices.
Yes, in a plain text format anyone can read, free or paid. Paste a module and the game runs it: scenes, tests, fights, shops, endings.
A full refund within 14 days of buying, for any reason. The details are in the refund policy.